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AI Insights · Timothy · January 2026

Top Boxing Games in Dominican Republic Q4 2025

Explore the performance trends of the top boxing games in the Dominican Republic during Q4 2025, with insights on downloads, revenue, and active users.

Top Boxing Games in Dominican Republic Q4 2025

In the fourth quarter of 2025, the top boxing games in the Dominican Republic showcased varied performance metrics on a unified platform.

Boxing Star: Boxing Fight Game saw a fluctuating trend in weekly revenue, peaking at roughly $176 in mid-October and closing the year with about $88. Downloads started strong at 277, dipped mid-quarter, and recovered to 271 by the end of December. Active users followed a similar pattern, beginning at 703, dropping to a low of 341, and rebounding to 604.

Real Boxing 2 maintained a steady download rate, with a peak of 1.39K in late October. Revenue was modest, with a notable increase to $33 in the final week. Active users peaked at 1.87K in October and remained above 1.4K throughout the quarter.

Real Boxing: KO Fight Club experienced a consistent download trend, starting at 561 and closing the quarter at 486. Revenue showed small fluctuations, with a peak of $35 in mid-November. Active users were stable, starting at 1.45K and ending at 1.25K.

WWE Mayhem exhibited a steady increase in downloads, reaching 403 by the end of December. Revenue was minimal, with occasional peaks, and active users grew from 734 to 1.01K.

AEW: Rise to the Top had limited download activity, with a few weeks of activity in November. Revenue showed a brief spike to $34 in late December, while active users remained relatively constant, averaging around 50.

These insights are derived from Sensor Tower data, where more detailed information is available for further exploration.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026