AI Insights · Timothy · January 2026
Top Boxing Games Performance in Central America Q4 2025
Explore the performance trends of the top boxing games on a unified platform in Central America during Q4 2025, featuring insights from Sensor Tower.
The fourth quarter of 2025 saw interesting trends in the performance of top boxing games on a unified platform in Central America. Here's a detailed look at how these apps fared.
Boxing Star: Boxing Fight Game experienced a fluctuating revenue pattern, peaking at approximately $1.3K in mid-November. Downloads showed a notable increase towards the end of the quarter, reaching 2.7K in the last week of December. The weekly active users saw a decline early in the quarter but rebounded to 5.8K by year-end.
WWE SLAM by Topps® Card Trader had a declining revenue trend throughout the quarter, starting at $981 and ending at $251. Active users followed a similar downward trend, decreasing from 204 to 64 by the end of December.
Real Boxing 2 maintained a steady performance with weekly downloads peaking at 16K in late December. Revenue fluctuated with a peak of $430 in the first week of the quarter. Active users showed resilience, closing the quarter at 23.2K.
WWE Mayhem saw a gradual increase in downloads over the quarter, reaching 4.9K by the end of December. Revenue also showed a positive trend, increasing from $238 to $418. Active users grew steadily, ending the quarter at 13.7K.
Burrito Bison: Launcha Libre had a consistent performance with revenue reaching $332 by the end of December. Downloads remained stable, peaking at 1.1K in the last week. Active users hovered around 7K throughout the quarter.
These insights are powered by Sensor Tower, providing a detailed view of app performance across key metrics. For more in-depth analysis, visit Sensor Tower's platform.