AI Insights · Timothy · January 2026
Top Boxing Games in Belarus Q4 2025: Unified Platform Insights
Explore the performance of the top boxing games in Belarus during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the top boxing games on a unified platform in Belarus showcased a variety of trends in downloads, revenue, and active user engagement. Here's a closer look at their performance.
WWE Mayhem from Reliance Games experienced fluctuating weekly revenue, peaking at approximately $70 in early December. Downloads were minimal at the start but saw a spike to 49 in mid-November. Active users increased significantly from 2 to 36 by mid-November, before stabilizing around 13 by the end of December.
Boxing Star: Boxing Fight Game by THUMBAGE maintained a steady revenue flow, with weekly figures ranging from $12 to $69. Downloads climbed steadily, peaking at 79 in the closing week of the quarter. Active user numbers also showed an upward trend, starting at 98 and ending at 127.
Real Boxing: KO Fight Club from Vivid Games S.A. saw consistent weekly revenue, generally hovering around $15 to $26. The app's downloads began at 101 and gradually decreased to 62 by the end of December. Active users followed a similar downward trend, from 100 to 63.
Kongregate's Burrito Bison: Launcha Libre had a notable revenue spike of $102 in late October, with downloads and active users showing more stability. Downloads ranged from 63 to 104, while active users remained robust, starting at 734 and ending at 626.
Finally, Real Boxing 2 also from Vivid Games S.A., experienced significant weekly downloads, ranging from 238 to 492, with a peak in late November. Active user numbers were strong, reaching a peak of 859 in late November, before settling at 795 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored for a deeper understanding of market trends.