AI Insights · Timothy · January 2026
Top Boxing Games Performance in Bahrain Q4 2025
Explore the performance trends of the top 5 boxing games on a unified platform in Bahrain during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the boxing games genre in Bahrain revealed intriguing trends across the top 5 applications on a unified platform. This analysis, powered by Sensor Tower data, provides insights into the performance of these games based on weekly downloads and revenue.
WWE SLAM by Topps® Card Trader from The Topps Company experienced fluctuations in weekly revenue, starting at around $56 and peaking at $198 by the end of December. Notably, downloads were absent throughout the quarter.
Idle Workout Master: Boxbun, published by EZ Games, maintained a steady revenue flow, ranging from $18 to $30. Downloads remained negligible, with only a single download recorded at the end of the quarter.
WWE Mayhem by Reliance Games showed a diverse pattern, with revenue peaking at $66 at the start and ending the quarter at $56. Weekly downloads showed a strong upward trajectory, reaching 80 towards the end of December.
Real Boxing 2 from Vivid Games S.A. saw a gradual increase in revenue, starting at $5 and climbing to $30 by the end of December. Downloads exhibited a consistent pattern, peaking at 59.
I, The One - Fighting Games by Azur Interactive Games Limited had varied revenue, with a brief peak of $37 early in the quarter. Downloads were robust throughout, with numbers consistently above 90, peaking at 138.
For more detailed insights, visit Sensor Tower's platform for comprehensive data analysis.