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AI Insights · Timothy · January 2026

Top Boxing Games Performance in Bahrain Q4 2025

Explore the performance trends of the top 5 boxing games on a unified platform in Bahrain during Q4 2025, with insights from Sensor Tower.

Top Boxing Games Performance in Bahrain Q4 2025

In the fourth quarter of 2025, the boxing games genre in Bahrain revealed intriguing trends across the top 5 applications on a unified platform. This analysis, powered by Sensor Tower data, provides insights into the performance of these games based on weekly downloads and revenue.

WWE SLAM by Topps® Card Trader from The Topps Company experienced fluctuations in weekly revenue, starting at around $56 and peaking at $198 by the end of December. Notably, downloads were absent throughout the quarter.

Idle Workout Master: Boxbun, published by EZ Games, maintained a steady revenue flow, ranging from $18 to $30. Downloads remained negligible, with only a single download recorded at the end of the quarter.

WWE Mayhem by Reliance Games showed a diverse pattern, with revenue peaking at $66 at the start and ending the quarter at $56. Weekly downloads showed a strong upward trajectory, reaching 80 towards the end of December.

Real Boxing 2 from Vivid Games S.A. saw a gradual increase in revenue, starting at $5 and climbing to $30 by the end of December. Downloads exhibited a consistent pattern, peaking at 59.

I, The One - Fighting Games by Azur Interactive Games Limited had varied revenue, with a brief peak of $37 early in the quarter. Downloads were robust throughout, with numbers consistently above 90, peaking at 138.

For more detailed insights, visit Sensor Tower's platform for comprehensive data analysis.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026