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AI Insights · Timothy · January 2026

Top Boxing Games Performance in Bulgaria: Q4 2025

Explore the performance of the top boxing games in Bulgaria during Q4 2025, with insights on downloads, revenue, and user activity.

Top Boxing Games Performance in Bulgaria: Q4 2025

The final quarter of 2025 saw varied performances among the top boxing games in Bulgaria, according to data from Sensor Tower. Here's a closer look at how these games fared across downloads, revenue, and active users.

Real Boxing 2 by Vivid Games S.A. experienced significant fluctuations in weekly revenue, peaking at around $156 in mid-November. Downloads for this game remained relatively stable, with a notable increase to approximately 879 in the week leading up to Christmas. Active users showed a positive trend, increasing from around 926 to a peak of 1.4K by the end of December.

WWE Mayhem from Reliance Games saw its weekly revenue peak at around $40 in mid-December. Downloads varied throughout the quarter, reaching a high of 231 in late December. The active user base also grew, ending the quarter at about 273.

Boxing Star: Boxing Fight Game by THUMBAGE had a steady increase in weekly revenue, with a peak of $52 in the last week of December. Downloads saw an uplift towards the end of the quarter, reaching 104 in late December. Active users followed a similar pattern, peaking at 159.

Real Boxing: KO Fight Club, also by Vivid Games S.A., showed a gradual increase in revenue, closing the quarter at $56. The game’s downloads and active users both saw a rise towards the end of the quarter, with downloads peaking at 128 and active users at 123.

Punch Club from tinyBuild LLC had a modest revenue performance, with a peak at $27 in late December. However, there were no downloads or active user data reported for this period.

These insights reflect the dynamic landscape of boxing games in Bulgaria, with more detailed information available on Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026