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AI Insights · Timothy · January 2026

Top 5 Boxing Games Performance in Australia Q4 2025

Explore the performance trends of the top boxing games in Australia during Q4 2025, featuring insights on downloads, revenue, and active users from Sensor Tower's data.

Top 5 Boxing Games Performance in Australia Q4 2025

In the fourth quarter of 2025, the performance of the top boxing games on a unified platform in Australia exhibited varied trends in terms of downloads, revenue, and active users. Here's a closer look at each game's performance based on Sensor Tower's data.

WWE SLAM by Topps® Card Trader saw a fluctuating revenue pattern, starting at around $4.7K and peaking at $6.8K in the week of December 22. Despite minimal downloads, weekly active users gradually declined from 61 to 32 over the quarter.

Real Boxing 2 experienced a steady increase in both downloads and revenue. Weekly downloads surged from 489 to over 1K by the end of December, while revenue climbed from $965 to $650. Active users also increased, reaching 2.9K by the quarter's end.

WWE Mayhem had a consistent rise in revenue, starting at $215 and ending at $694. Downloads fluctuated slightly but remained strong, peaking at 416 in early December. Active users showed a positive trend, culminating at 965 in the final week.

Burrito Bison: Launcha Libre maintained a stable revenue flow, with notable peaks at $518. Downloads remained steady, averaging around 250 weekly. Active users showed a slight decline, ending at 1.7K.

Boxing Star: Boxing Fight Game exhibited a notable revenue peak of $658 at the quarter's start, followed by a dip and a recovery to $440. Downloads saw a modest increase towards the quarter's end, while active users rose to 358 by December 22.

These insights reflect the dynamic nature of the mobile gaming market in Australia, with more detailed analytics available from Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026