AI Insights · Timothy · December 2025
Top Boxing Games in UAE: Q4 2025 Performance Overview
Explore the performance trends of the top boxing games in the UAE during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the United Arab Emirates saw notable trends in the performance of top boxing games on a unified platform. Here's a look at how these games fared in terms of downloads, revenue, and active users.
WWE SLAM by Topps® Card Trader concluded the quarter with a significant spike in weekly revenue. Starting the quarter at $123, revenue saw a peak at $649 by the week of December 22. However, weekly downloads remained minimal, with only a single download in multiple weeks. Active user numbers hovered around 2 towards the end of the quarter.
WWE Mayhem experienced a steady increase in weekly revenue, culminating at $269 in the week of December 22. Downloads showed a remarkable rise, peaking at 527 in early December. Active users consistently increased, reaching 3.5K by the end of December.
Boxing Star: Boxing Fight Game had fluctuating revenue throughout the quarter, with a notable peak at $230 in mid-November. Downloads gradually increased, peaking at 108 in mid-December. The game saw a rise in active users, ending the quarter with 273.
Real Boxing 2 saw a significant jump in revenue towards the end of the quarter, reaching $293 in the final week of December. Downloads showed a steady upward trend, culminating at 593. Active users also increased, ending the quarter with 2.5K.
I, The One - Fighting Games maintained a stable revenue pattern, peaking at $69 in early November. The game had consistently high download numbers, reaching 1.4K in mid-December. Active users peaked at 2.6K in early December.
These insights are derived from Sensor Tower's comprehensive data analysis. For a deeper dive into these applications and their performance metrics, visit Sensor Tower's platform.