AI Insights · Timothy · January 2026
Top 5 Boat Games in Poland Q4 2025: Unified Platform Insights
Explore the performance of the top 5 boat games in Poland during Q4 2025, including trends in downloads, revenue, and active users.
In the fourth quarter of 2025, Poland's top boat games on the unified platform demonstrated varied performance in terms of downloads, revenue, and active users. Here’s a closer look at each app’s trends, based on Sensor Tower data.
My Cruise from EYEWIND LIMITED experienced fluctuations in its weekly downloads, peaking at around 1.4K in late October. The weekly revenue showed a stable trend, averaging around $100, with a noticeable increase to $194 at the start of the quarter. Active users varied significantly, reaching a high of 2.5K in early December.
Warships Online by Coolplay GmbH had consistent weekly downloads, maintaining a range between 500 and 900. Revenue remained minimal, with a slight peak of $13 at the end of December.
Ship Simulator: Boat Game, developed by Azur Interactive Games Limited, saw a decrease in downloads from 1.2K to 413 by the end of the quarter. Revenue was modest, mostly below $20. Active users saw a spike to 1.7K in late October, but generally fluctuated around 400.
Cruise World! from Supercent, Inc. maintained a stable number of active users, averaging over 12K, with a peak of 13.1K at the end of December. Weekly downloads gradually increased, reaching 556 in mid-December, while revenue remained low.
Finally, Merge Cruise: Mystery Puzzle by Games Studio PeerPlay LTD. saw a significant rise in revenue, starting from $168 in early November and peaking at $1.9K in December. Downloads showed a steady increase, with a high of 779 in mid-November.
These insights highlight the dynamic nature of the mobile gaming market in Poland, with each title showing unique trends in downloads, revenue, and user engagement. For more detailed insights, visit Sensor Tower.