AI Insights · Timothy · January 2026
Top Boat Games Performance in Oceania Q4 2025
Explore the performance trends of the top boat game apps in Oceania during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the boat game category saw varied performances across the top applications in Oceania. Here's a detailed look at the trends in weekly downloads, revenue, and active users for these popular apps, based on Sensor Tower data.
My Cruise from EYEWIND LIMITED showcased a dynamic trend in revenue, peaking at around $1K in late October. Downloads fluctuated throughout the quarter, reaching a high of 1.2K at both the start and end. Active users slightly decreased from 27.4K to 25.7K, indicating a stable user base.
Merge Cruise: Mystery Puzzle by Games Studio PeerPlay LTD. saw significant growth in revenue, jumping to approximately $8.4K in late November. Weekly downloads steadily increased, peaking at 1.1K in the final week. Active users also rose, from 141 to 256, demonstrating a growing engagement with the app.
Submarine Jump! by Kwalee Ltd maintained a consistent download rate, with a slight increase towards the end, reaching 548 downloads. Active users saw a minor upturn from 2.1K to 2.06K in December.
Ship Simulator: Boat Game from Azur Interactive Games Limited experienced fluctuating downloads, with a notable dip in November but recovering to 202 downloads by December. Active users decreased from 1.4K to 1.1K over the quarter.
Cruise World! by Supercent, Inc. witnessed a stable download pattern, with a late peak at 323 downloads. Active users remained steady, ending the quarter at 12K, slightly up from the start.
These trends highlight the diverse performance metrics and engagement levels across the top boat games in Oceania. For more detailed insights and data, visit Sensor Tower's website.