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AI Insights · Timothy · January 2026

Top Boat Games Performance in New Zealand: Q4 2025

Explore the performance of the top boat games on a unified platform in New Zealand during Q4 2025, with insights from Sensor Tower.

Top Boat Games Performance in New Zealand: Q4 2025

In the fourth quarter of 2025, the top boat games on a unified platform in New Zealand demonstrated varied performance metrics. Here's a detailed look at how these apps fared:

My Cruise from EYEWIND LIMITED saw a diverse trend in weekly revenue, starting at approximately $28 and peaking at $98 by late December. Downloads fluctuated, reaching a high of 265 in late October, while weekly active users remained relatively stable, hovering around 4.2K.

Submarine Jump! by Kwalee Ltd experienced minimal revenue changes, with a brief peak of $10 in mid-November. Downloads showed a gradual increase, ending the quarter at 96. The active user base remained consistent, closing the quarter at around 368.

For Merge Cruise: Mystery Puzzle, revenue trends were more dynamic, starting at $290 and peaking at $386 in mid-December. Downloads climbed steadily, reaching 114 in early December.

Ship Simulator: Boat Game from Azur Interactive Games Limited showed minor revenue peaks, with a high of $14 in late December. Downloads varied, ending the quarter with 52, while active users saw a slight increase, closing at 172.

Lastly, Cruise World! by Supercent, Inc. had minimal revenue activity, peaking briefly at $13 in mid-November. Downloads showed a gradual increase, ending at 43. Active users remained stable, closing the quarter at 2008.

These insights, derived from Sensor Tower data, provide a comprehensive view of the top boat games' performance in New Zealand during Q4 2025. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026