AI Insights · Timothy · January 2026
Top Boat Games in Ireland: Q4 2025 Performance Review
Explore the performance trends of the top boat games in Ireland during Q4 2025, highlighting downloads, revenue, and active users.
During the fourth quarter of 2025, the top boat games on a unified platform in Ireland showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the top five applications.
My Cruise from EYEWIND LIMITED saw its weekly revenue peak at approximately $106 in mid-November, with a notable increase in early November. Downloads fluctuated, peaking at 256 in late October, while weekly active users consistently hovered around 2.5K, with a peak of nearly 3K in the same period.
Submarine Jump! by Kwalee Ltd experienced a modest increase in weekly revenue towards the end of the quarter, reaching $15 in early December. Downloads remained relatively stable, with minor fluctuations, peaking at 54 in late December. Active users showed a slight increase, closing at around 108 by the end of December.
Merge Cruise: Mystery Puzzle from Games Studio PeerPlay LTD. saw a significant rise in weekly revenue, ending the quarter at $132. Downloads were consistent, with a peak of 59 in late December, though no active user data was available.
Cruise World! by Supercent, Inc. displayed minimal revenue activity, with a brief spike to $9 in early December. Downloads showed a gradual increase, reaching 50 by the quarter's end. Active users remained stable throughout, peaking at 2.3K in late December.
Lastly, Ship Simulator: Boat Game from Azur Interactive Games Limited had a quiet quarter in terms of revenue, with a brief peak of $34 in late October. Downloads varied slightly, with a peak of 43 in mid-October. Active users remained steady, closing at 131 by the end of December.
These insights, derived from Sensor Tower data, reflect the unique dynamics of the boat game category in Ireland during this period. For more detailed analytics and insights, visit Sensor Tower.