AI Insights · Timothy · January 2026
Top 5 Boat Games in Australia: Q4 2025 Performance
Explore the performance trends of the top 5 boat games in Australia during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the top boat games on the unified platform in Australia showcased varied performance trends, as reported by Sensor Tower. Here's a closer look at the weekly downloads, revenue, and active users for each game.
My Cruise from EYEWIND LIMITED saw its weekly revenue fluctuate, reaching a high of approximately $969 in late October. Downloads peaked at 1K in early October, with a noticeable dip towards November, while active users remained relatively stable, hovering around 22K.
Merge Cruise: Mystery Puzzle by Games Studio PeerPlay LTD. experienced a significant increase in weekly revenue, peaking at $8.2K in late November. Downloads climbed steadily, topping 1K by the end of December, and active users increased gradually from 141 to 256 throughout the quarter.
Submarine Jump! from Kwalee Ltd maintained a consistent download rate, with a peak of 452 in the last week of December. Active users saw a slight rise from 1.7K to 1.7K over the quarter, despite minimal revenue generation.
Cruise World! by Supercent, Inc. showed a steady download trend, closing the quarter at 280. Active users increased gradually, reaching 10K by the end of December, although revenue contributions remained negligible.
Ship Simulator: Boat Game from Azur Interactive Games Limited experienced a drop in downloads mid-quarter, stabilizing at 130 by December end. Active users declined slightly from 1.3K to 933, with revenue remaining low throughout the period.
These insights provide a snapshot of the dynamic trends in the boat games category in Australia. For more detailed insights, visit Sensor Tower's platform.