AI Insights · Timothy · January 2026
Battlefield Commander Games Performance in the Middle East Q4 2025
Explore the performance trends of top Battlefield Commander games in the Middle East during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the performance of top Battlefield Commander games in the Middle East showed varied trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the gaming landscape across a unified platform.
Clash Royale from Supercell saw a significant peak in weekly revenue, reaching around $550.9K in early December. Downloads started strong at approximately 45K but gradually declined to around 21.2K by the end of December. Meanwhile, active users grew steadily, peaking at over 1.2M in late November before a slight decline.
We Are Warriors! experienced an increase in weekly downloads from 1.6K to 8.7K throughout the quarter. Revenue showed modest fluctuations, peaking at about $3.2K in late December. Active users increased consistently, reaching over 54.7K by mid-December.
Country Balls: World War maintained a stable download rate, averaging around 2.9K weekly. Revenue remained low throughout the quarter, with a slight peak of $50 in early December. Active users showed a gradual decline from approximately 12.7K to 10.7K.
Warzone Commander had fluctuating weekly downloads, starting at 1.3K and peaking at 1.8K in early December. Revenue was minimal, with a brief spike to $165 at the beginning of October. Active users showed a slight recovery towards the end of the quarter, reaching around 5K.
Magic Chess: Go Go saw an initial increase in weekly downloads, peaking at 6.1K in mid-November before decreasing. Revenue peaked at $3.9K in early December, with active users reaching a high of 14.4K in late November before tapering off.
For more detailed insights and data, visit Sensor Tower.