AI Insights · Timothy · December 2025
Battlefield Commander Games in Qatar: Q4 2025 Performance Analysis
Explore the performance of the top Battlefield Commander games on a unified platform in Qatar during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, Qatar's gaming landscape saw varied performances among the top Battlefield Commander games on a unified platform, encompassing both iOS and Android. This analysis provides a snapshot of key metrics, including downloads, revenue, and active users, sourced from Sensor Tower.
Clash Royale from Supercell experienced a significant fluctuation in weekly revenue, starting at around $7K and peaking at $18.9K in early December. Downloads began at approximately 1.7K, gradually decreasing to 738 by the end of the quarter. Active users showed an upward trend initially, reaching a high of 18K in early November, before gradually tapering to 16K.
انتقام السلاطين, published by ONEMT, maintained relatively modest revenue figures, with a peak of $5.6K in early October. Despite minimal weekly downloads, active users remained consistently low, fluctuating slightly around a dozen.
We Are Warriors! from Lessmore UG showed a steady increase in downloads, rising from 38 to 196 by the end of December. Revenue varied, with a notable peak of $451 in late October. Active users increased throughout the quarter, reaching over 1.2K.
War Eternal, another title from ONEMT, had its highest revenue of $810 at the beginning of the quarter, declining steadily thereafter. Downloads showed sporadic spikes, with a notable increase to 50 in early December. Active users saw a surge in December, peaking at 41.
TFT: Teamfight Tactics by Riot Games displayed a diverse revenue pattern, with a peak of $434 in early October. Downloads remained low, but the game maintained a stable active user base around the low hundreds throughout the quarter.
For further insights and detailed analytics, visit Sensor Tower.