AI Insights · Timothy · January 2026
Top Basketball Games in Sweden: Q4 2025 Performance Overview
Explore the performance trends of the top basketball games in Sweden during Q4 2025, highlighting downloads, revenue, and active user metrics.
In the fourth quarter of 2025, the top basketball games in Sweden exhibited varied performance across downloads, revenue, and active users. Here’s a detailed look at each game's trends based on data from Sensor Tower.
Basket Battle from SUPERSONIC STUDIOS LTD saw a fluctuating trend in weekly downloads, peaking at approximately 944 in late December. Weekly revenue started strong at $25 in early October but gradually declined to zero by the end of the quarter. Active users peaked at 8.1K in late December, showing a recovery from a mid-quarter dip.
NBA 2K Mobile Basketball Game by 2K experienced a significant peak in weekly revenue of $409 in mid-October, with downloads reaching a high of 270 in late December. Active users steadily increased, ending the quarter at 598, up from 499 at the start.
Jump Dunk 3D from Voodoo showed a late surge in both downloads and active users. Downloads rose to 279 by late December, while active users increased significantly from 181 in early October to 564 by the end of the quarter. Revenue, however, remained minimal with a peak of only $14 in early December.
Bounce Dunk - basketball game from SayGames LTD had a steady increase in downloads, reaching 212 by the end of December. Revenue was negligible, with a brief peak of $17 in early December. Active users showed a modest increase from 1.7K to 1.8K over the quarter.
Dribble Hoops, also by Voodoo, had a consistent increase in both downloads and active users. Downloads reached 242 in late December, while active users climbed to 481. Revenue remained low, peaking briefly at $2 in mid-November.
For more insights and detailed analytics, visit Sensor Tower.