AI Insights · Timothy · January 2026
Top Basketball Games Performance in Oceania Q4 2025
Explore the performance trends of the top basketball games in Oceania during Q4 2025, including downloads, revenue, and active users.
In the fourth quarter of 2025, the top basketball games on a unified platform in Oceania showcased varied performance trends across downloads, revenue, and active users.
NBA籃球世界 from Hong Kong Qushang Technology Co., Limited saw a significant peak in weekly revenue, reaching approximately $5K in the week of December 22. However, its weekly downloads experienced a sharp decline, starting at 20.7K and dropping to just 80 by the end of the quarter.
NBA 2K Mobile Basketball Game by 2K maintained a steady weekly revenue, with figures fluctuating around $5.9K to $10.8K throughout the quarter. Weekly downloads remained stable, ranging from 1.8K to 2.1K, while weekly active users consistently hovered around 4K.
Dunk City Dynasty, published by NETEASE INTERACTIVE ENTERTAINMENT, witnessed a notable spike in weekly revenue, hitting $15K in the week of November 24. However, downloads decreased gradually from 2.4K to 1.2K. The active users showed a downward trend, starting from 4.9K and ending at 3.3K.
Basket Battle by SUPERSONIC STUDIOS LTD experienced minimal weekly revenue, peaking at $24. Downloads showed a slight growth towards the end of the quarter, reaching 2.4K. Active users remained relatively stable, around 24K.
NBA 2K26 MyTEAM also from 2K, recorded a significant rise in weekly revenue, peaking at $15.5K in late December. Downloads started at 3.9K and decreased to 1.3K, while active users dropped from 3.1K to 1.9K by the end of the quarter.
These insights are derived from Sensor Tower's comprehensive data, providing a closer look at the performance of leading basketball games in Oceania. For more detailed analytics and trends, visit Sensor Tower.