AI Insights · Timothy · January 2026
Top Basketball Games in the Netherlands: Q4 2025 Performance Overview
Explore the performance of the top basketball games in the Netherlands during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the Netherlands saw intriguing trends in the performance of top basketball game apps on a unified platform. Here's a detailed look at the key metrics for these popular games, based on data from Sensor Tower.
Basket Battle from SUPERSONIC STUDIOS LTD showed moderate fluctuations in weekly revenue, peaking at around $15 USD at the end of September. Downloads exhibited a steady increase, culminating at approximately 1.8K by the end of December. Active users rose initially, peaking at 4K in early November, followed by a decline to about 2.5K by the quarter's end.
Jump Dunk 3D published by Voodoo, experienced a late surge in revenue, reaching $16 USD in early December. The app's downloads showed a steady upward trend, reaching around 1.1K by the end of December. Active users saw a consistent climb, peaking at over 1.3K at the close of the quarter.
NBA 2K Mobile Basketball Game by 2K, enjoyed substantial weekly revenue, notably peaking at $898 USD in late November. Downloads remained relatively stable, with minor fluctuations, while active users hovered around 800 to 900 throughout the quarter.
EA SPORTS™ NBA LIVE Mobile from Electronic Arts, saw a significant revenue increase, peaking at $147 USD in early November. Downloads fluctuated slightly, and active users maintained a high level, consistently exceeding 34K, indicating strong engagement.
Bounce Dunk - basketball game by SayGames LTD, had minimal revenue activity throughout the quarter. Downloads showed a slight increase towards the end of December, reaching over 400. Active users remained stable, with a small increase to about 3.3K by December's end.
For more detailed insights and analysis on these trends, visit Sensor Tower.