AI Insights · Timothy · January 2026
Top Basketball Games in Italy: Q4 2025 Performance
Explore the performance of the top basketball games on a unified platform in Italy during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the top basketball games on a unified platform in Italy showcased interesting trends across downloads, revenue, and active users. Here's a closer look at the performance of these games based on data from Sensor Tower.
Basket Battle by Supersonic Studios LTD saw a variable trend in weekly revenue, which started at $15 and ended the quarter on a high note with $20. Downloads increased significantly towards the end of the quarter, peaking at over 4.1K, while active users fluctuated, peaking at 25.2K before declining to around 16.9K.
Dunk City Dynasty from NetEase Interactive Entertainment PTE. LTD experienced a peak in weekly revenue of about $6.4K in late December. Downloads decreased over the quarter, starting at 2.2K and dropping to 599. Active users showed a steady increase, reaching a maximum of 20.9K mid-December.
EA SPORTS™ NBA LIVE Mobile by Electronic Arts maintained a consistent revenue stream, peaking at $493 in early November. Downloads showed a slight decline, with the highest being 2.3K at the end of October. Active users peaked at 6.6K at the start of the quarter and declined towards the end.
Jump Dunk 3D by Voodoo saw a gradual increase in downloads, culminating in 3.5K by late December. Active users followed a similar upward trend, reaching 7.2K by the end of the quarter, despite minimal revenue.
NBA 2K Mobile Basketball Game from 2K had a revenue peak of approximately $3K at the end of October. Downloads remained relatively stable, while active users showed a notable increase towards the end of the quarter, peaking at 4.4K.
For more detailed insights and analysis, visit Sensor Tower.