AI Insights · Timothy · December 2025
Top Basketball Games Performance in Guatemala: Q4 2025
Explore the performance trends of the top basketball games on a unified platform in Guatemala during Q4 2025, highlighting downloads, revenue, and active users.
In Guatemala, the fourth quarter of 2025 saw significant activity among the top basketball games on a unified platform. Sensor Tower provides detailed insights into these trends.
EA SPORTS™ NBA LIVE Mobile from Electronic Arts experienced fluctuations in weekly downloads, starting at around 486K and peaking at 839K in late October before gradually declining to 282K by the end of December. The app's weekly active users followed a similar pattern, starting at 3.5K, peaking at 4.2K, and then decreasing to 2.8K. Revenue was minimal, with a notable rise to $29 in the last week of December.
Basket Battle, published by SUPERSONIC STUDIOS LTD, showed a strong increase in weekly downloads, reaching 938K by the end of December. Active users also grew, climbing from 7.4K to 9.5K over the quarter.
Basketball Battle NO WIFI Game by DoubleTap Software LLC maintained stable weekly downloads, ending the quarter with 434K. Active users showed a slight uptick, moving from 1.4K at the start to 1.4K at the end of the quarter.
Miniclip.com's Basketball Stars™: Multiplayer had variable downloads, starting at 394K and ending at 284K. Active users decreased from 1.7K to 1.3K, while revenue peaked at $43 in late December.
Finally, NBA 2K Mobile Basketball Game from 2K saw its revenue peak at $159 in early December. Weekly downloads remained consistent, and active users slightly decreased from 550 to 494.
For more detailed insights and data, visit Sensor Tower's platform.