AI Insights · Timothy · January 2026
Top 5 Basketball Games on Unified Platform in the US, Q4 2025
Discover the performance trends of the top basketball games in the US during Q4 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the top five basketball games on the unified platform in the United States demonstrated varied performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
NBA 2K Mobile Basketball Game from 2K showed a dynamic revenue pattern, peaking at approximately $132.8K in late October. Weekly downloads also saw a notable rise, reaching around 47.4K in late December. Active users fluctuated, starting at 264K and decreasing to about 258K by the end of the quarter.
Dunk City Dynasty by NetEase Interactive Entertainment experienced a significant revenue spike in late December, reaching roughly $170.8K. Downloads peaked at 45.1K in mid-October, while active users saw a gradual decline from 118K to 89K by the quarter’s end.
NBA Collect by Topps® demonstrated strong revenue growth soon after its release, peaking at $127.5K in late November. However, downloads declined steadily from 14.1K to 6.8K over the quarter.
NBA 2K26 MyTEAM also from 2K, saw a revenue surge to $193.3K by late December. Downloads started high at 70.7K in late November and ended the quarter at 51.9K. Active users showed a slight increase towards the end, reaching 61K.
Streetball Allstar: SHOWDOWN by Lesser Panda Limited had a steady revenue increase, culminating at approximately $56K in the last week of December. Downloads increased gradually to 10.7K, and active users rose from 8.6K to 16.5K by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored.