AI Insights · Timothy · January 2026
Top Basketball Games in France: Q4 2025 Performance
Explore the performance of the top basketball games in France during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, top basketball games on the unified platform in France showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how these games fared throughout the quarter, based on data from Sensor Tower.
Dunk City Dynasty saw a significant fluctuation in weekly revenue, peaking at about $6.4K in late December. Downloads surged to 6.6K in mid-October, while active users started at approximately 14.9K, climbing to a peak of 17.6K in mid-October before declining to 13.8K by the end of the quarter.
NBA 2K Mobile Basketball Game experienced a steady increase in revenue, reaching around $3.1K by the end of December. Downloads spiked to 4.7K in mid-October, while active users showed a varied trend, starting at 8K and dipping to 3.1K in early December before recovering to 4.5K.
Basketball Rivals: Showdown maintained consistent revenue levels, peaking at $2.3K in early December. Downloads fluctuated slightly, with a peak of 255 in late October. Active users remained relatively stable throughout the quarter, hovering around the 6K mark.
Basketball Stars™: Multiplayer showed a gradual increase in revenue, with a peak of $1.6K in mid-November. Downloads increased significantly in December, reaching 2.7K. Active users surged from 1.9K in late September to a high of 12.7K in early December.
Finally, Streetball Allstar: SHOWDOWN had a varied performance, with revenue peaking at $960 in late December. Downloads saw a major spike to 1.1K in early December, while active users increased significantly to 878 in the same period before settling at 530 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.