AI Insights · Timothy · January 2026
Top Basketball Games in Australia: Q4 2025 Performance
Explore the performance trends of the top basketball games in Australia during Q4 2025, with insights on downloads, revenue, and active users.
The fourth quarter of 2025 showcased interesting trends in the basketball gaming sector in Australia, with data sourced from Sensor Tower offering a comprehensive view. Here's a detailed look at the performance of the top five basketball games on a unified platform.
NBA 2K Mobile Basketball Game from 2K had a dynamic quarter. Weekly revenue fluctuated, peaking at approximately $10.1K in late October. Downloads varied, reaching a high of 2.0K in the same period, while active users maintained a stable presence, with figures around 3.6K in late October.
Dunk City Dynasty by NETEASE INTERACTIVE ENTERTAINMENT experienced a significant revenue surge, notably hitting $14.5K in late November. Downloads peaked at 3.3K mid-October, and active users initially increased to 4.8K but saw a decline to around 2.8K by the end of December.
NBA 2K26 MyTEAM also from 2K showed promising revenue growth, especially in late December with earnings of $14.8K. The game initially saw a strong download figure of 3.3K, which tapered off to just over 1K by the end of the quarter. Active users followed a similar trend, starting at 2.6K and decreasing to 1.6K.
NBA Collect by Topps® had a steady revenue performance, with a peak of $6.9K in late November. However, downloads were modest, with numbers dropping from 401 to 158 over the weeks.
Finally, NBA籃球世界 by Hong Kong Qushang Technology Co., Ltd. saw an impressive start with downloads at 20.4K in mid-November, but this decreased sharply to just 67 by the end of December. Revenue, however, remained consistent, peaking at $4.7K in late December.
These insights reflect a dynamic market landscape in Australia’s basketball gaming sector, with varying trends in revenue, downloads, and user engagement. For more detailed analytics, visit Sensor Tower.