AI Insights · Timothy · January 2026
Top 5 Arcade Sports Apps in the US: Q4 2025 Performance
Explore the performance trends of the top arcade sports apps in the US during Q4 2025, featuring insights from Sensor Tower.
In the fourth quarter of 2025, the top arcade sports applications in the United States showcased varied performance metrics on a unified platform. Here's a closer look at their trends based on data from Sensor Tower.
Golf Clash - Golfing Simulator by Electronic Arts demonstrated a dynamic quarter. Weekly revenue fluctuated, peaking at about $1.04M in late October and ending the year at approximately $705K. Downloads saw a significant increase in late December, reaching around 30.8K, while weekly active users remained relatively stable, closing the quarter at 216.5K.
Golf Rival - Multiplayer Game from Zynga Inc. experienced a steady revenue performance, with a slight increase toward the end of the quarter, reaching $256K in the final week. Downloads showed a moderate rise in December, finishing at 21K. Active users gradually increased, closing at 213.8K.
Ultimate Golf! by Miniclip.com displayed a fluctuating revenue pattern, with a peak at $158K in late November. Downloads were stable, peaking at 13.4K in late December. Active user numbers saw a significant increase to 69.1K by the end of the quarter.
HAIKYU!! FLY HIGH from GARENA INTERNATIONAL II PRIVATE LIMITED showed varied revenue trends, reaching a high of $166K in late December. Downloads peaked at 9.4K around the same time. Active users saw a decline mid-quarter but rebounded to 16.5K by the end.
Tennis Clash:Sports Stars Game from Wildlife Studios maintained a consistent revenue stream, ending at about $80K in the final week. Download numbers increased towards the end, reaching 14.7K. Active users witnessed a rise, closing the quarter at approximately 101K.
For a more comprehensive analysis and additional insights, visit Sensor Tower's platform.