AI Insights · Timothy · January 2026
Apple Arcade Games Performance in Central America Q4 2025
Explore the Q4 2025 performance of top Apple Arcade games in Central America, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the top Apple Arcade games in Central America demonstrated varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:
Snake.io - Fun Online Snake from Kooapps showed a significant rise in weekly downloads, peaking at approximately 207K in late December. Revenue saw a similar upward trend, reaching around $616 by the end of the year. Active user numbers also surged, culminating at about 2.3M.
Hill Climb Racing by Fingersoft experienced a gradual increase in weekly revenue, ending the quarter at roughly $841. Downloads varied, with a notable spike to 68.5K in the final week. Active users fluctuated but showed resilience, closing the period at approximately 575K.
Sonic Dash: Fun Endless Runner from SEGA had a modest revenue increase, peaking at $578 in late December. Weekly downloads saw a notable rise to 73.5K at the end of the quarter. Active users remained strong, ending with around 762K.
My Talking Tom by Outfit7 Limited saw a significant increase in revenue, reaching $639 by the end of December. Downloads also climbed, peaking at 82K in the third week of December. Active users saw a steady rise, closing the quarter at approximately 523K.
Asphalt 8: Airborne from Gameloft showed a diverse performance with revenue reaching $3K in early December. Downloads varied, with a notable high of 55K in late November. Active users showed a slight decline towards the end of the quarter, settling at around 207K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.