AI Insights · Timothy · January 2026
Top 5 3D Anime Games in the Middle East: Q4 2025 Performance
Explore the performance of the top 3D anime games on a unified platform in the Middle East during Q4 2025, featuring key metrics from Sensor Tower.
In the fourth quarter of 2025, 3D anime games continued to captivate audiences in the Middle East across a unified platform, combining data from both iOS and Android. Here is an overview of the performance of the top five games, based on insights from Sensor Tower.
SAKURA School Simulator showed a steady increase in weekly downloads, beginning with 12.4K downloads at the start of the quarter and peaking at approximately 17.4K by the end of December. Weekly active users initially decreased from 120K to around 89.7K by late October but rebounded to end the quarter at about 101K.
أرض الشجعان experienced a fluctuating revenue stream, starting at $14.2K and decreasing to $4K mid-quarter before climbing back to approximately $7.7K by the end of December. Downloads were relatively stable, with a peak of 5.3K in early November. Active users saw a gradual increase, reaching 5.4K towards the quarter's end.
Genshin Impact maintained strong revenue figures, peaking at $92.8K in late September and experiencing another high of $73.3K in early December. Downloads showed an upward trend, particularly in December, with a peak of 6.9K. Active users started at 92.6K and fluctuated slightly throughout the quarter, ending at 78.2K.
For High School Girl Life Sim 3D, downloads remained consistent, averaging around 3.5K to 4.5K weekly, while active users hovered around 35K throughout the quarter, showcasing steady user engagement.
ONE PIECE Bounty Rush saw a varied revenue performance, with a peak of $44.2K in late December. Weekly downloads remained stable, averaging around 2.5K to 3.8K. Active users slightly decreased over time, starting at 31.3K and concluding the quarter at 23K.
For more detailed insights into these games and their performance metrics, visit Sensor Tower's platform.