AI Insights · Timothy · January 2026
2D Cartoon Games in Egypt: Q4 2025 Performance Analysis
Explore the performance of top 2D cartoon games in Egypt during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the performance of top 2D cartoon games in Egypt showcased interesting trends across downloads, revenue, and active users. This analysis, based on data from Sensor Tower, highlights the key metrics for the top five games on a unified platform.
Domino Cafe - Domino&Ludo from Higgs Gaming saw a varied performance. Weekly revenue peaked at approximately $2.1K in late October, while downloads started strong with over 200K in late September but decreased to around 143K by the end of December. Active users fluctuated, peaking at about 1.3M in late October and declining to just over 1M by the quarter's end.
Vita Mahjong by Vita Studio experienced an upward trend in weekly downloads, reaching nearly 100K mid-November. Revenue remained modest, peaking at $77 in late December. Active users grew steadily, finishing the quarter above 470K.
بكاسة, developed by Ahmed Radwan, saw a significant rise in downloads from 19.8K to over 171K by the end of December. Active users also increased notably, reaching over 450K by the end of the quarter.
Candy Crush Saga from King maintained high revenue throughout the quarter, peaking at around $21.5K in mid-October. Downloads started strong with 112K but gradually declined to about 33K by December's end. Active users remained robust, with a peak of approximately 2.7M in late October.
كلمات كراش - لعبة تسلية وتحدي by Zytoona displayed steady growth in downloads, culminating in nearly 70K at the end of December. Revenue was modest, peaking at $23 in early November. Active users increased to over 1.4M by late December.
These insights provide a snapshot of the dynamic performance of 2D cartoon games in Egypt. For a deeper dive into these trends, visit Sensor Tower for more detailed analytics.