AI Insights · Timothy · January 2026
Top 5 2D Anime Games Performance in South America Q4 2025
Explore the Q4 2025 performance of top 2D anime games in South America on a unified platform, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the 2D anime game market in South America showcased diverse trends in downloads, revenue, and active users across top-performing titles. Data from Sensor Tower provides an insightful look into these metrics.
Hero Wars: Alliance Fantasy saw weekly revenue peaking at around $41.3K at the start of the quarter, with a notable dip to $23.7K in mid-November before stabilizing around $31.2K by the end of December. Weekly downloads were robust, starting at 81.8K, spiking to 133.2K in late October, but ending the quarter at 31.9K. Active users began at 151.8K, reaching a high of 207K in late October, and closed the quarter at 176.3K.
KONAMI's Yu-Gi-Oh! Duel Links experienced a fluctuating revenue pattern, starting at $37.7K, dipping to $13.5K in mid-December, and rising to $34.9K at year-end. Downloads began at 19.1K, showing a decreasing trend but ended slightly higher at 9.1K. Active users showed resilience, starting at 58.5K, with a slight increase to 62.3K by the end of December.
Chaos Zero Nightmare, a newer entrant, had an initial revenue of $17.9K in late October, peaking at $38K the following week, and settling at $20.5K by the end of the quarter. Downloads followed a similar pattern, starting at 28.1K, peaking at 34.9K in early December, and closing at 1.8K. Active users started at 16.9K, peaking at 31.1K in early December, before dropping to 10.6K.
The Spike - Volleyball Story showed a gradual increase in revenue, starting at $6.4K, peaking at $28.7K in early December, and closing at $21.7K. Downloads were relatively stable, starting at 12.2K and finishing at 16.9K, while active users increased from 134.7K to 157.9K by the end of the quarter.
Finally, Arknights had a more subdued performance, with revenue starting at $5.6K, peaking at $32.1K early in the quarter, and ending at $3.6K. Downloads started at 1.1K, peaked at 3.7K, and ended at 1.2K. Active users remained steady, starting at 4.8K and ending at 6K.
These insights from Sensor Tower highlight the dynamic landscape of the 2D anime game market in South America, providing valuable trends for industry stakeholders.