AI Insights · Timothy · January 2026
Top Trivia Games on iOS in Oceania: Q4 2025 Performance
Explore the performance trends of the top five trivia games on iOS in Oceania during Q4 2025, featuring data-driven insights from Sensor Tower.
In the fourth quarter of 2025, the iOS trivia games market in Oceania saw notable performances from several key players, according to data from Sensor Tower.
Elevate - Brain Training Games from The Mind Company experienced a steady increase in weekly revenue, peaking at approximately $23.8K in the final week of December. Weekly downloads showed a significant rise towards the end of the quarter, reaching 6.1K in the last week. The app maintained healthy engagement with weekly active users fluctuating around 22K to 28K.
Kahoot! Play & Create Quizzes by Kahoot ASA demonstrated varied revenue trends, with a peak of $4.5K in the week before Christmas. Downloads were consistent, peaking at 3.3K, while active users saw a notable increase mid-quarter, reaching over 17K before a drop to 8.6K by the end of December.
GeoGuessr by GeoGuessr AB maintained stable revenue throughout the quarter, peaking at $2.5K. Downloads fluctuated, with a peak of 2.3K in late December. Active users ranged between 5.5K and 7.5K, showing resilience in user engagement.
Clever: Brain Training Games from DPM APPS LP saw a steady revenue stream, peaking at $2.3K early in the quarter. Downloads initially declined but surged to 947 in the last week, while active users remained consistent, ending the quarter at 3.7K.
Party Roulette: Group games by GreenTomatoMedia saw a gradual increase in revenue, reaching $2.3K by the end of December. Downloads were modest, peaking at 854, with active users rising significantly to 431 by the end of the quarter.
These insights provide a snapshot of the current landscape, with more detailed data available through Sensor Tower for those interested in deeper analysis.