AI Insights · Timothy · January 2026
Top 5 iOS Trivia Games in Latin America: Q4 2025 Performance
Explore the performance trends of the top five iOS trivia games in Latin America for Q4 2025, focusing on downloads, revenue, and active users.
In the fourth quarter of 2025, the iOS trivia games market in Latin America showcased a variety of trends across the top five applications. According to data from Sensor Tower, these apps experienced diverse patterns in downloads, revenue, and user engagement.
Clever: Brain Training Games from DPM APPS LP saw a decline in weekly revenue, starting at approximately $26.1K and dropping to about $16.5K by the end of December. Weekly downloads fluctuated, peaking at 13.9K in the final week, while active users showed a slight recovery towards the end of the quarter, finishing at around 44K.
Kahoot! Play & Create Quizzes by Kahoot ASA experienced a varied pattern in revenue, with a notable increase to $11.7K in early December before settling at $7.1K. Downloads decreased steadily, from 26.8K at the start to 6.7K by the end of the quarter. Active users followed a similar downward trend, decreasing from 138.5K to 53.3K.
Logicus: Brain Training Games developed by Masal Games saw a gradual increase in revenue, ending the quarter at $2.9K. Downloads showed a significant spike in early December, reaching 5.2K. Active users also grew, peaking at 33.5K before settling slightly lower.
Peak - Brain Training by Synaptic Labs maintained a relatively stable revenue stream, fluctuating around $2K. Downloads remained consistent, with minor peaks, ending at 2.4K. Active users showed a steady increase, culminating at 17.7K by the end of December.
Finally, Party Roulette: Group Games from GreenTomatoMedia experienced a rise in revenue towards the end of the quarter, closing at $2.2K. Downloads surged in early December, reaching 7.4K, while active users increased significantly to 33.2K, before settling at 27.6K.
For more detailed insights and analysis, visit Sensor Tower's platform.