AI Insights · Timothy · January 2026
Top Slime Games on iOS in Turkey: Q4 2025 Performance
Explore the performance trends of the top slime games on iOS in Turkey during Q4 2025, with insights into downloads, revenue, and active users.
In the fourth quarter of 2025, the slime games category on iOS in Turkey saw varied performance across the top five applications. This analysis, based on data from Sensor Tower, provides insights into their weekly downloads, revenue, and active user trends.
Super Big Slime: Black Hole 3D by Supercent, Inc. showed a gradual increase in downloads, peaking at approximately 728 in early December. Despite minimal revenue, peaking at $37 in the first week of December, active users surged dramatically, reaching over 3K by the end of the quarter.
PlaySlime:Slime Simulator Game from Slime Simulator Studio maintained a steady revenue stream, averaging around $700 weekly, with a slight uptick towards the year-end. Downloads also saw a significant rise, reaching 910 in the final week of December, while active users remained consistently high, hovering around 14K throughout the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced a decline in both revenue and downloads mid-quarter, but managed a modest recovery by December, with revenue reaching $256 and downloads stabilizing around 200 per week. Active users showed a slight decrease, finishing the quarter at approximately 1.2K.
Super Slime Simulator from Dramaton LTD had minimal revenue, with sporadic peaks only in late November and December. Downloads were stable, ending the quarter at 296, while active users saw a mid-quarter rise, peaking at 745, before settling at 546 by the end of December.
Bruno - My Talking Slime Pet, also by Dramaton LTD, started the quarter with low revenue and downloads. However, active users remained relatively stable, averaging around 6K, despite fluctuations in other metrics.
For more detailed insights and data analysis, visit Sensor Tower's comprehensive reports on mobile app performance.