AI Insights · Timothy · January 2026
Top Slime Games on iOS in Sweden: Q4 2025 Performance
Explore the performance trends of the top slime games on iOS in Sweden during Q4 2025, highlighting downloads, revenue, and active users.
In the fourth quarter of 2025, slime games on iOS in Sweden showed varied performance metrics. Data from Sensor Tower reveals intriguing trends in downloads, revenue, and active users for the top five slime games.
PlaySlime:Slime Simulator Game from Slime Simulator Studio experienced a notable rise in weekly revenue, reaching around $440 by the end of December. Downloads started at 130 in early October, peaking at 361 in the last week of December. The app maintained a steady base of active users, closing the quarter at approximately 4.5K.
The Super Slime Simulator by Dramaton LTD had modest weekly downloads, fluctuating from 95 to a high of 162 in December. Despite low revenue, the app's active users peaked at 533 before settling back to 438.
Super Big Slime: Black Hole 3D saw a slow start but increased its weekly downloads from 9 to 133 by the end of the quarter. Active users grew consistently, reaching 622 by December's end, although revenue remained minimal.
My Talking Slimy: Slime Cat 3D from Pixeland LLC had a decrease in downloads, starting at 73 and dropping to 32 by the quarter's end. Revenue showed fluctuations, with a high of $60 in September and December, while active users stabilized around 123.
Finally, Pew Pew Slime - Idle RPG by X-LEGEND ENTERTAINMENT CO., LTD. demonstrated a rising trend in revenue, peaking at $228 in the last week of December. Downloads started strong at 68 in November but tapered off to 31 by the end of the year.
These insights, courtesy of Sensor Tower, offer a snapshot of the dynamic slime game market in Sweden. For more detailed analytics and trends, visit Sensor Tower.