AI Insights · Timothy · January 2026
Top 5 Slime Games on iOS in the Middle East: Q4 2025
Explore the performance of the leading slime games on iOS in the Middle East during Q4 2025, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, Bruno - My Talking Slime Pet by Dramaton LTD showed a notable rise in weekly downloads, starting at 457 and peaking at 928 by mid-December. The app's revenue fluctuated, with a peak of $58 in late November, while weekly active users remained relatively stable around 24K, with a slight dip towards the end of the quarter.
Super Slime Simulator, also from Dramaton LTD, maintained a steady download rate, averaging around 600 weekly downloads. Revenue saw a gradual increase, reaching $31 in the first week of December. Active users decreased slightly from 2.2K to 1.8K over the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. experienced a surge in downloads, climbing from 190 to over 1K by early December. The app's active users grew consistently, reaching 3.5K in mid-December, though revenue remained minimal.
PlaySlime:Slime Simulator Game by Slime Simulator Studio showed a downward trend in downloads initially, but rebounded to 864 by the end of the quarter. Revenue remained robust, averaging around $2.3K weekly, despite a slight dip in active users from 18.9K to 16.5K.
Lastly, Makeup Slime Game! Relaxation by Shanze Shafique saw a consistent increase in downloads, peaking at 340 in late December. Active users also grew modestly from 822 to 888, while revenue contributions were minimal.
These insights, drawn from Sensor Tower data, highlight the dynamic performance of slime games on iOS in the Middle East. For more detailed analysis, visit Sensor Tower's platform.