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AI Insights · Timothy · January 2026

Top Slime Games on iOS in Latin America: Q4 2025 Performance

Explore the performance trends of the top slime games on iOS in Latin America during Q4 2025, highlighting downloads, revenue, and active users.

Top Slime Games on iOS in Latin America: Q4 2025 Performance

In the fourth quarter of 2025, slime games on the iOS platform in Latin America showed diverse performance trends. Here's a detailed look at the top five slime games based on Sensor Tower data.

Super Slime Simulator from Dramaton LTD experienced significant growth in its weekly revenue, culminating in approximately $227 by the end of December. Downloads increased steadily, peaking at around 3.5K in the penultimate week, while active users rose from 12.8K to over 16.4K by the quarter's end.

Bruno - My Talking Slime Pet, also by Dramaton LTD, maintained a consistent revenue stream, with a peak of $294 in late December. Downloads saw a significant surge mid-December, reaching 5.4K, while active users grew from 28K to more than 33.7K towards the quarter's conclusion.

Super Big Slime: Black Hole 3D by Supercent, Inc. showed modest revenue figures, with a few fluctuations, maxing at $23. Downloads increased steadily, reaching 1.8K by the end of December, and active users rose from 2.8K to 5.6K.

My Talking Slimy: Slime Cat 3D from Pixeland LLC saw a stable revenue trend, averaging around $500 weekly. Downloads experienced a downward trend initially but recovered to about 400 in the last week. Active users remained relatively stable, fluctuating slightly around 2.5K.

PlaySlime: Slime Simulator Game from Slime Simulator Studio led in revenue, consistently generating over $3K weekly, peaking at $3.6K. Downloads fluctuated but saw a notable increase to 1.7K in the final week. Active users slightly decreased, ending the quarter at approximately 29.7K.

For more detailed insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026