AI Insights · Timothy · January 2026
Top Slime Games on iOS in Kuwait: Q4 2025
Explore the performance trends of the top slime games on iOS in Kuwait during Q4 2025, including download, revenue, and active user metrics.
In the fourth quarter of 2025, slime games on iOS in Kuwait showcased intriguing trends. Here's a closer look at the performance of the top five apps, based on data from Sensor Tower.
Super Slime Simulator by Dramaton LTD saw a modest increase in weekly revenue, peaking at $4 in both late November and the final week of December. Downloads experienced fluctuations, with a notable rise to 37 in the last week of December. Active users showed some variability, declining initially but rebounding to 104 by the end of the quarter.
PlaySlime:Slime Simulator Game from Slime Simulator Studio maintained a consistent revenue stream, averaging around $300 weekly, with a peak of $382 at the start of the quarter. Downloads surged dramatically in December, reaching a high of 98 in the final week. Active users experienced a gradual decline but stabilized around 1.9K by quarter's end.
Super Big Slime: Black Hole 3D by Supercent, Inc. had no revenue reported, but downloads picked up towards the end of the quarter, peaking at 47 in the last week of December. Active users grew steadily, reaching 129 by the close of the quarter.
My Talking Slimy: Slime Cat 3D from Pixeland LLC experienced fluctuating revenue, with a high of $93 in late October. Downloads remained low, with a slight increase to 23 in late December. Active users demonstrated a slight decreasing trend, ending the quarter at 179.
Lastly, Fluid Simulation by Pavel Dobryakov showed minimal download activity, peaking at 10 in late October. Active users remained low, with a slight increase to 15 by the end of December.
These insights, provided by Sensor Tower, offer a snapshot of the evolving landscape of slime games in Kuwait. For more detailed data and trends, visit Sensor Tower's platform.