AI Insights · Timothy · January 2026
Top 5 Slime Games on iOS in South America, Q4 2025
Explore the performance of the top 5 slime games on iOS in South America during Q4 2025, featuring insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2025, the top slime games on iOS in South America showed varied performance in terms of downloads, revenue, and active users.
PlaySlime: Slime Simulator Game from Slime Simulator Studio saw a gradual decline in weekly revenue, starting at around $1.8K and ending at $1.6K by the end of December. Downloads experienced a significant rise towards the end of the quarter, peaking at 664 in the final week. Active users slightly decreased from 20.2K to 17.6K over the quarter.
My Talking Slimy: Slime Cat 3D by Pixeland LLC had a stable revenue pattern, fluctuating between $193 and $303. Downloads initially dropped mid-quarter but stabilized towards December at around 176 per week. Active users were relatively stable, maintaining around 1.1K.
Pew Pew Slime - Idle RPG from X-LEGEND ENTERTAINMENT CO., LTD. launched in November and saw its revenue grow from $174 to $292 by the end of the year, despite having minimal downloads throughout the quarter.
Bruno - My Talking Slime Pet by Dramaton LTD experienced a fluctuating revenue stream, peaking at $150 in October and December. Downloads increased significantly towards the end of the quarter, reaching 2.7K. Active users also showed an upward trend, ending at 17.1K.
World of Slime Simulator Games by Solid Apps INC remained consistent in revenue, hovering around $100. Downloads were modest, with a slight increase towards the end of the period. Active users remained steady at around 140.
These insights are derived from Sensor Tower's data, highlighting the dynamic trends in the slime gaming category on iOS. For more detailed analytics, visit Sensor Tower.