AI Insights · Timothy · January 2026
Q4 2025 Performance of Top Slime Games on iOS in Lebanon
Explore the trends in downloads, revenue, and active users for the top slime games on iOS in Lebanon during Q4 2025 based on Sensor Tower data.
In the final quarter of 2025, the top slime games on the iOS platform in Lebanon displayed varied performance trends across downloads, revenue, and active users. Based on data from Sensor Tower, here's a closer look at these metrics.
My Talking Slimy: Slime Cat 3D saw a notable increase in weekly revenue, starting at $15 and peaking at $55 by the end of December. Weekly downloads fluctuated, with a significant jump to 26 in the week of December 22. Active users for this app increased from 80 to 92 over the quarter, indicating a growing user base.
Magic Slime Simulator:ASMR experienced a more stable revenue pattern, averaging around $6 weekly, with a peak of $10 in mid-October. Downloads were sparse, with slight activity in December. Active users remained steady at approximately 13 throughout the quarter.
The performance of World of Slime Simulator Games was modest, with revenue maintaining a low but steady flow, peaking at $6 in early November. Downloads were minimal, with a few spikes in December. Active users varied slightly, ending the quarter with 6 users.
PlaySlime:Slime Simulator Game began Q4 with a revenue of $13, which then dropped to zero for the remainder of the period. Downloads were infrequent but showed a small increase at the end of December. Active users saw a slight decline, stabilizing at 46 by the end of the year.
Finally, Joy Slime: Stress Relief & ASMR did not report any significant activity in terms of downloads, revenue, or active users during this period.
For more detailed insights and data, visit Sensor Tower's platform.