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AI Insights · Timothy · January 2026

Top Slime Games on iOS in France: Q4 2025 Performance

Discover the performance trends of the top slime games on iOS in France during Q4 2025, with insights on downloads, revenue, and active users.

Top Slime Games on iOS in France: Q4 2025 Performance

In the fourth quarter of 2025, the top slime games on iOS in France showcased varied performance in terms of downloads, revenue, and active users, according to Sensor Tower data.

Pew Pew Slime - Idle RPG by X-LEGEND ENTERTAINMENT CO., LTD. saw its weekly revenue peak at $3.6K in early December, with a noticeable decline towards the end of the year, closing at $2.5K. Weekly downloads started at 1K in early November, decreasing steadily to around 291 by the end of December.

I, Slime from Games Hub Hong Kong Limited experienced a significant drop in weekly revenue, starting at $5.5K at the end of September and decreasing to $525 by the end of December. Downloads were minimal, with only a few instances of activity throughout the quarter.

PlaySlime:Slime Simulator Game by Slime Simulator Studio maintained a consistent revenue stream, ranging from $719 at the start of the quarter to $488 by the end. Downloads showed a notable increase in December, peaking at 492 in the final week. The game also had a stable base of weekly active users, remaining around 9.5K throughout the quarter.

Monster Never Cry, developed by Boltray Games, had a gradual rise in revenue from $664 at the end of September to $575 by the end of December. Weekly downloads were negligible, but active users slightly decreased from 88 to 71 over the quarter.

My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced low revenue, fluctuating between $64 and $35. Downloads ranged from 216 to 99, while active users remained relatively steady, closing the quarter at 294.

For more detailed insights, visit Sensor Tower's platform for comprehensive app performance data.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026