AI Insights · Timothy · January 2026
Top Slime Games on iOS in Europe: Q4 2025 Performance
Explore the performance of top slime games on iOS in Europe during Q4 2025, highlighting trends in downloads, revenue, and active users.
The fourth quarter of 2025 saw some intriguing trends in the performance of top slime games on the iOS platform in Europe. Here’s a closer look at the key metrics from Sensor Tower.
PlaySlime:Slime Simulator Game from Slime Simulator Studio experienced a steady revenue flow, peaking at approximately $9.4K in the final week of December. Downloads surged significantly towards the end of the quarter, rising to 8.5K in the last week. Weekly active users also saw a notable increase, climbing from 106K at the start of December to around 113K by the end.
Pew Pew Slime - Idle RPG by X-LEGEND ENTERTAINMENT CO., LTD. showcased a strong start post-launch in November with revenue peaking at $13.9K. Downloads remained robust initially but tapered off towards the end of the quarter.
I, Slime from Games Hub Hong Kong Limited saw revenue decline steadily, starting from $9K at the beginning of October to just above $2.2K by the end of December. Downloads were minimal throughout the quarter.
Monster Never Cry by Boltray Games maintained a consistent revenue flow, ending the quarter with about $2.1K. Active users experienced a gradual decrease, moving from 668 at the start of October to 544 by the end of December.
My Talking Slimy: Slime Cat 3D from Pixeland LLC showed stable revenue, with figures hovering around $2K throughout the quarter. Downloads and active users fluctuated slightly, with active users peaking at nearly 10K in mid-December.
For more insights and detailed analytics, visit Sensor Tower.