AI Insights · Timothy · January 2026
Top 5 iOS Science Games in the US: Q4 2025 Performance
Explore the performance trends of the top science games on iOS in the US during Q4 2025, with insights from Sensor Tower.
In the fourth quarter of 2025, the top science games on the iOS platform in the United States showed varied performance trends. Here's a closer look at how these apps fared, based on data from Sensor Tower.
Plague Inc. by Ndemic Creations experienced a steady weekly revenue, peaking at about $22.9K in late December. The app's weekly downloads saw an increase towards the end of the quarter, reaching 9.5K. Active users showed a fluctuating pattern, with a notable rise to 37.5K by the end of December.
Cell to Singularity: Evolution from Computer Lunch saw its revenue peak mid-quarter at approximately $14.1K. Although downloads remained relatively stable, active users displayed a significant upward trend, culminating in 83.5K at the quarter's close.
Patient Zero: Virus game by Brightika, Inc. showed a varied revenue pattern, with a peak of $8K in early October. Downloads fluctuated, peaking at 14.1K at the quarter's start, while active users saw a decline from 28.2K to 18.8K.
Jetpack Joyride by Halfbrick Studios maintained consistent revenue, with a peak of $3.2K in late December. The app's downloads peaked at 15.4K, while active users remained high, though slightly declining to 86.4K by the end of the quarter.
Atomas by Max Gittel experienced modest revenue, with minor fluctuations around $150. Downloads remained steady, peaking at 209 in mid-December, while active users decreased from 3.3K to 1.9K over the quarter.
These insights into the performance of top science games on iOS in the US during Q4 2025 illustrate diverse trends in user engagement and revenue. For more detailed analytics and insights, visit Sensor Tower.