AI Insights · Timothy · January 2026
Top 5 Science Games on iOS in Luxembourg: Q4 2025
Explore the performance of the top science games on iOS in Luxembourg during Q4 2025, with insights on revenue and user engagement.
In the fourth quarter of 2025, the top science games on the iOS platform in Luxembourg showcased varied performance metrics. This analysis, based on data from Sensor Tower, highlights trends in revenue, downloads, and active user engagement for these popular applications.
Cell to Singularity: Evolution from Computer Lunch demonstrated a notable increase in weekly revenue, starting at approximately $2 and peaking at $117 in the week of November 10. However, there were no recorded downloads or active user data during this period.
Plague Inc. by Ndemic Creations showed a consistent revenue stream, fluctuating between $24 and $60 weekly. Downloads varied significantly, with a high of 54 in mid-October and a low of 1 by the end of December. Active users peaked at 111 in mid-October but gradually decreased to 35 by the end of the quarter.
Jetpack Joyride from Halfbrick Studios experienced a spike in revenue, reaching $118 in early December. Despite this, download numbers remained low, with a peak of 16 at the start of the quarter. Active user counts also saw a decline, starting at 23 and dropping to 5 by the end of December.
Patient Zero: Virus game by Brightika, Inc. had a steady revenue flow, ranging from $15 to $41 throughout the quarter. Downloads were minimal, with only a few weeks recording any activity.
Cell Expansion Wars from MOBIRIX maintained a stable revenue range, peaking at $23 in mid-December. However, there were no downloads or active user data reported.
For more detailed insights and data, visit Sensor Tower's comprehensive analytics platform.