AI Insights · Timothy · January 2026
Top 5 Science Games on iOS in Europe: Q4 2025 Performance
Explore the performance trends of the top science games on iOS in Europe during Q4 2025, featuring insights into downloads, revenue, and active users.
In the fourth quarter of 2025, the top science games on the iOS platform in Europe showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at how these games fared, based on data from Sensor Tower.
Plague Inc. by Ndemic Creations experienced a notable increase in weekly revenue, peaking at approximately $16.1K in the week of December 22. Downloads fluctuated, with a high of 7K in mid-October. Active users showed a strong upward trend, climbing from 29.7K in early October to 36.2K by late December.
Cell to Singularity: Evolution from Computer Lunch saw a steady rise in revenue, culminating at around $8.8K in late December. Downloads gradually increased, reaching over 2.5K by the end of the quarter. Active users also rose, peaking at about 19.3K in late November.
Patient Zero: Virus game by Brightika, Inc. showed a significant spike in downloads, hitting 22.1K in mid-October. Revenue trends were positive, with weekly earnings reaching $4K by the end of December. Active users fluctuated, peaking at nearly 40K in mid-October before settling at 29.3K in December.
Jetpack Joyride from Halfbrick Studios maintained a consistent revenue stream, with a slight uptick to $2.2K in the final week of December. Downloads were robust, peaking at 16.1K in late December. Active users remained stable, averaging around 57K throughout the quarter.
Cell Expansion Wars by MOBIRIX had a modest revenue increase, reaching $1.3K in the week of December 22. Despite low download numbers, active users remained steady, hovering between 200 and 300.
These insights illustrate the dynamic landscape of science games on iOS in Europe during Q4 2025. For more detailed analytics and trends, visit Sensor Tower.