AI Insights · Timothy · January 2026
Top 5 MOBA Apps on iOS in the Middle East: Q4 2025
Explore the performance trends of the top 5 MOBA apps on iOS in the Middle East during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the Middle Eastern iOS MOBA market showed varying performance trends across the top 5 applications. The data, sourced from Sensor Tower, highlights the weekly downloads, revenue, and active user metrics for each app.
Mobile Legends: Bang Bang from MOONTON experienced fluctuations in weekly revenue, starting at around $130K, peaking at $224K in early November, and closing the quarter at $199K. Downloads increased steadily, starting at 3.2K and reaching nearly 5K by the end of December. Active users varied slightly, beginning at 74.9K and ending at 71.2K.
League of Legends: Wild Rift by Riot Games saw a decrease in weekly revenue from $60K at the start of the quarter to around $8K by the end. Weekly downloads showcased a gradual increase, beginning at 614 and rising to 898. Active users also showed a downward trend, starting at 8.7K and ending at 7.8K.
Honor of Kings, published by Level Infinite, reported a weekly revenue peak at $5.2K in late October, with a slight decline to $2.3K by the end of December. Downloads saw a modest rise from 324 to 562, while active users decreased from 5.4K to 3.2K over the quarter.
Pokémon UNITE from The Pokemon Company maintained a relatively stable revenue stream, peaking at $2.5K in mid-November. Downloads started at 305 and increased to 459 by the end of the year. Active user numbers remained steady, fluctuating around 10.9K.
Finally, DRAGON BALL GEKISHIN SQUADRA by Bandai Namco Entertainment Inc. saw a decline in revenue from $1K at the start of the quarter to $448. Downloads decreased from 1K to 285, while active users fell from 3K to approximately 1.7K.
For more detailed insights and analysis, visit Sensor Tower.