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AI Insights · Timothy · January 2026

Top 5 Hypercasual Games Performance on iOS in Kuwait Q4 2025

Explore the performance trends of the top 5 hypercasual games on iOS in Kuwait during Q4 2025, featuring insights on downloads, revenue, and active users.

Top 5 Hypercasual Games Performance on iOS in Kuwait Q4 2025

In the final quarter of 2025, the hypercasual gaming market in Kuwait saw various trends among the top 5 games on the iOS platform. Here’s a detailed look at the performance of these games based on data from Sensor Tower.

Jackaroo King - Original from WEJOY PTE. LTD. recorded a significant growth in weekly revenue, starting from approximately $4.3K and peaking at $7.7K by the end of December. Downloads also rose steadily, reaching 866 in the last week of the quarter, while active users remained consistently around 12K, with a slight increase towards the end of December.

Magic Sort! by Grand Games A.Ş. showed an interesting revenue trend, starting low at $247 and rising to $3.2K by Christmas week. Downloads, however, decreased over the quarter, beginning at 4.4K and dropping to 1.2K in the final week. Active users started at 3.4K, spiking to over 8K early in the quarter, and then stabilizing around 7.5K.

For Goods Puzzle: Sort Challenge by ONESOFT GLOBAL PTE. LTD., weekly revenue fluctuated, beginning at $607 and seeing a high of $1.9K before closing at $1.2K. Downloads followed a similar pattern, peaking at 2.5K and ending the quarter at 1.3K. Active users remained stable around 7K, with a slight increase in the final weeks.

Hole People by Rollic Games experienced a moderate revenue increase, hitting $1.6K in early November before declining to $286 by the end of December. Downloads were minimal, starting at 121 and dropping to 56. Active users slightly increased from 1.9K to 2.2K by the quarter's end.

Finally, Unravel Master from SUPERSONIC STUDIOS LTD began the quarter with $1.6K in weekly revenue, which declined to $161 by the end. Downloads also decreased significantly from 426 to 71, while active users dropped from 997 to 269.

These figures highlight the dynamic nature of hypercasual games in Kuwait, with varying trends in revenue, downloads, and active users. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026