AI Insights · Timothy · January 2026
Top 5 Hybridcasual Games on iOS in Norway: Q4 2025 Performance
Explore the performance trends of the top 5 hybridcasual games on iOS in Norway during Q4 2025, with insights on downloads, revenue, and active users.
In the fourth quarter of 2025, the hybridcasual gaming market in Norway showed interesting trends across the top five games on the iOS platform. Here's a closer look at their performance based on data from Sensor Tower.
Screwdom from Zego Global Pte Ltd experienced a varied revenue trend, initially declining from around $23K to $19K in mid-quarter, then rising to approximately $21K by the end of December. Weekly downloads fluctuated, starting at over 1K and dipping to about 500 before recovering to approximately 850. Active users showed a slight decline, with numbers moving from 10.5K to around 10.2K.
Color Block Jam, published by Rollic Games, saw a revenue dip from $15K to a low of $7.6K mid-quarter, followed by a recovery to nearly $12.7K. Downloads peaked at 2K at the beginning of the quarter and settled at around 1K towards the end. Active users remained relatively stable, starting at 13K and ending the quarter at approximately 10.4K.
Match Factory! by Peak Games maintained steady revenue, beginning at $10.9K, experiencing a mid-quarter dip, and closing with a slight increase to $10.3K. Downloads were modest, starting at 160 and ending at 272, while active user numbers showed a consistent pattern, slightly increasing from 6.2K to 6.7K.
Pixel Flow! from Loom Games Oyun Yazilim ve Pazarlama Anonim Sirketi had a standout quarter, with revenue climbing sharply from $284 to over $27K. Downloads mirrored this rise, starting at 53 and reaching nearly 5K by the end of December. Active users also showed a significant increase from just 29 to over 6.2K.
Finally, Archero 2 by HABBY saw moderate revenue fluctuations, beginning at $4.5K, dipping to $3.3K, and peaking at $8.3K towards the end. Downloads remained low, with a slight increase from 174 to 251. Active users saw a marginal rise, moving from 2.1K to approximately 2.2K.
These insights highlight the diverse performance trends of hybridcasual games in Norway, with more detailed analyses available through Sensor Tower's comprehensive data.