AI Insights · Timothy · January 2026
High Fantasy Games on iOS in the Middle East: Q4 2025 Performance
Explore the Q4 2025 performance of top high fantasy games on iOS in the Middle East, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the Middle East saw dynamic trends in the performance of top high fantasy games on the iOS platform. Here's a closer look at the data provided by Sensor Tower.
Clash Royale from Supercell experienced notable fluctuations in its weekly revenue, peaking at around $426K in early December. Weekly downloads showed a declining trend, starting at approximately 30K and dropping to around 12K by the end of the quarter. Meanwhile, weekly active users initially rose to a high of 686K but ended the quarter with roughly 598K.
Clash of Clans, another title from Supercell, observed a peak in weekly revenue at about $264K in mid-November. Download numbers started strong at 11K in early October but gradually decreased to 7K by the end of December. Active users remained relatively stable, hovering around the 340K mark throughout the quarter.
Akinator from Elokence saw a modest revenue with a slight increase towards the end of December, reaching $13. The game’s downloads significantly increased from 7K to 23K by the end of the quarter. Active users fluctuated but ended on a high note, climbing to 99K.
Royal Kingdom by Dream Games maintained steady revenue, peaking at $63K at the start of December. Downloads varied, starting at 9K and surging to 19K by the quarter's end. Active users showed a gradual increase, reaching 126K in the final week of December.
Finally, Mobile Legends: Bang Bang by MOONTON experienced a significant revenue peak of $224K in early November. Downloads remained consistent, with a slight increase to nearly 5K by the end of the quarter. Active users were stable, maintaining around 74K.
For more detailed insights into these trends, visit Sensor Tower.