AI Insights · Timothy · January 2026
Top 5 Gacha Games on iOS in Ukraine for Q4 2025
Explore the performance of the top 5 gacha games on iOS in Ukraine during Q4 2025, including trends in downloads, revenue, and active users.
In the fourth quarter of 2025, the top gacha games on iOS in Ukraine showed varied performance across downloads, revenue, and active users. Here’s a closer look at the trends for each game based on data from Sensor Tower.
Whiteout Survival from Century Games Pte. Ltd. saw its weekly revenue fluctuate, reaching a peak of approximately $34K in early October and closing the quarter at around $30.6K. Downloads started strong with 8.8K in late September, then decreased to 5.1K mid-December, before slightly recovering to 8.1K by the end of December. Active users hovered around 24.9K at the start of the quarter and ended at a similar level, showing a brief dip to 17.9K at the beginning of December.
Tiles Survive! by FunPlus International AG experienced a significant increase in weekly revenue, beginning at $5.1K and climbing to over $13K by the end of December. The downloads followed a similar upward trend, starting at 1.8K and peaking at 16K in late December. Active users also rose significantly, starting at 4K and reaching over 15K by the quarter's end.
Brawl Stars from Supercell showed a varied revenue pattern, peaking at $62K in the final week of December. Downloads were relatively steady, with a notable increase from 6K to over 9K in early November. The active user base remained robust, starting at 526K, peaking at 664K in early November, and finishing at 589K.
Magic War: Flick&Kill, published by Genesis Network, had modest revenue growth, starting at $54 and ending the quarter at $340. Downloads spiked in mid-November at 30K, tapering off to 1.6K by the end of December. Active users reached a high of 34K in late November, ending the quarter with 6.7K.
PUBG MOBILE by Tencent Mobile International Limited maintained strong weekly revenue, increasing from $94K at the start to $129K by the end of December. Downloads remained stable, ranging from 5K to 6K. Active users showed consistency, starting around 202K, peaking at 208K in early October, and closing the quarter near 199K.
For more detailed insights and data on these games, visit Sensor Tower.