AI Insights · Timothy · January 2026
Top Educational Games on iOS in Oceania: Q4 2025 Performance
Explore the performance trends of the top educational games on iOS in Oceania during Q4 2025, with insights into downloads, revenue, and active users.
In the fourth quarter of 2025, the educational games category on iOS in Oceania showcased varied performance across the top apps. Here's a closer look at the trends:
Minecraft Education from Mojang experienced a remarkable increase in weekly downloads, starting at around 4.3K and peaking at 9.5K in early December. The app maintained a consistent user base, with active users growing from 29.7K to 55.5K by the end of the quarter. Revenue was sporadic, with minor peaks at $8 in late October.
Reading Eggs - Learn to Read by Blake eLearning saw a steady weekly revenue, reaching as high as $100K in late November. Downloads remained relatively stable, with a slight increase towards the end of the year, ending with 2.9K weekly downloads. The app's active users also grew steadily from 21.6K to 34.8K in early December.
Lingokids - Play and Learn by Monkimun Inc maintained a steady revenue stream, peaking at $26K in mid-November. Downloads showed a downward trend initially but picked up towards the end of the quarter, finalizing at 2.4K. Active users fluctuated but ended the quarter with a slight increase, reaching 7.2K.
Kiddopia: Kids Learning Games from Kiddopia, Inc. showed a stable revenue trend, peaking at $12K in late December. Downloads decreased mid-quarter but saw an upswing to 2.3K by the end. Active users remained strong, starting at 32.3K and ending at 37K.
Khan Academy Kids offered by Khan Academy, while generating no revenue, saw a gradual increase in downloads, ending the quarter with 1.8K weekly downloads. Active users were consistent, peaking at 14.3K in late December.
These insights are derived from Sensor Tower data, providing a comprehensive look at the educational app market dynamics in Oceania. For more detailed analyses, visit Sensor Tower's platform.