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AI Insights · Timothy · January 2026

Top 5 Educational Games on iOS in the US: Q4 2025

Discover the performance trends of the top educational games on iOS in the US during Q4 2025, including revenue, downloads, and active users.

Top 5 Educational Games on iOS in the US: Q4 2025

In the fourth quarter of 2025, the top educational games on iOS in the United States showed varied performance trends in terms of revenue, downloads, and active users. Here's a closer look at the top five apps.

Lingokids - Play and Learn by Monkimun Inc saw a steady increase in weekly revenue, reaching around $343K in the last week of December. Downloads peaked at approximately 43K in the same week, while active users fluctuated, ending the quarter at just under 339K.

Kiddopia: Kids Learning Games from Kiddopia, Inc. experienced a rise in weekly revenue towards the end of the quarter, topping $217K. Downloads also increased, with a notable peak of 37K in the final week. Active users, however, declined over the quarter, closing at about 34K.

ABCmouse Classic by Age of Learning, Inc. maintained consistent revenue, peaking at $201K in late November. Downloads were fairly stable, with a slight increase to 14K mid-November. Active users showed a downward trend, finishing at approximately 166K.

Keiki Learning games for Kids from BENIPOL LIMITED had a relatively stable revenue, ending December at around $139K. Weekly downloads saw a gradual rise, culminating at 18K in the last week. Active users remained steady, closing at over 51K.

Learn to Read - Reading.com by Teaching.com experienced a decline in revenue, dropping to about $101K by the end of December. Downloads fluctuated, peaking at 11K in the final week. Active users, after reaching a high mid-quarter, decreased to 31K.

These insights are based on data from Sensor Tower, where more detailed analytics can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2026