AI Insights · Timothy · January 2026
Top Educational Games on iOS in Netherlands Q4 2025
Explore the performance of the top educational games on iOS in the Netherlands during Q4 2025, with insights from Sensor Tower.
The educational games sector on iOS in the Netherlands saw varied performances in the fourth quarter of 2025. Here’s a closer look at how the top five apps fared during this period.
Lingokids - Play and Learn by Monkimun Inc exhibited a dynamic trend in weekly revenue, starting at approximately $2K and peaking at about $2.5K by the end of December. Downloads showed an initial rise, reaching a high of nearly 1K in late October, then stabilizing around the 500 mark. Active users increased from 1.6K to over 2K by the end of the quarter.
Squla - Fun learning from Futurewhiz B.V maintained relatively stable revenue, with a slight peak at $2.3K in early October. Weekly downloads started robustly at 1.5K but gradually tapered to around 1K. Active users fluctuated, starting at 14.9K, dipping in mid-quarter, and rising again to 15.5K by December’s end.
Keiki Learning games for Kids, published by BENIPOL LIMITED, had modest revenue, maintaining around $800 with a slight increase towards the end. Downloads were consistent, averaging around 300, while active users showed a gradual rise, ending the quarter at 3.6K.
LetterSchool - Learn to Write! by Letterschool Enabling Learning B.V experienced steady revenue, with minor fluctuations around $600. Downloads remained stable, hovering around 150, and active users were consistent, ending the quarter near 1K.
MathHero: Math Games for Kids from MathHero Pte. Ltd. saw its revenue peak at $478 in mid-December. Downloads were stable, around 220 weekly, and active users remained consistent, ending the quarter at around 4.2K.
These insights are based on data from Sensor Tower, where more detailed analytics can be explored for a deeper understanding of the app market dynamics.