AI Insights · Timothy · January 2026
Top Card Battler Apps on iOS in the Middle East Q4 2025
Explore the performance trends of the top card battler apps on iOS in the Middle East during Q4 2025, highlighting downloads, revenue, and user activity.
In the fourth quarter of 2025, the top card battler applications on iOS saw varied performance trends across the Middle East. Here's a closer look at the metrics for each app, based on data from Sensor Tower.
Pokémon TCG Pocket by The Pokemon Company witnessed fluctuations in its weekly revenue, starting at approximately $42K at the end of September and dipping to a low of around $3.6K in early December. The app experienced a significant spike in downloads in early December, reaching 7.1K, while its weekly active users peaked at 22.9K in mid-November before declining to 18.3K by the end of the quarter.
Hearthstone, from Blizzard Entertainment, showed a peak in weekly revenue of $9K in early November. Its downloads remained consistent, fluctuating between 300 and 400 weekly, while active users hovered around 3.8K, indicating steady engagement throughout the quarter.
Yu-Gi-Oh! Master Duel, published by KONAMI, had a weekly revenue peak of $2.8K in early October, with downloads remaining stable around 200. The active user base maintained a steady count, averaging roughly 3.7K over the quarter.
WWE SuperCard - Wrestling Game from 2K, experienced a notable rise in revenue in late November, reaching $3.2K. Downloads ranged from 400 to 500 weekly, and active users consistently stayed above 7K, showing a robust user engagement.
Lastly, Yu-Gi-Oh! Duel Links, also by KONAMI, saw revenue peaks of $5.5K at the quarter's start and $2.5K at the end. Weekly downloads varied between 200 and 300, while active users maintained a steady presence, averaging just above 600.
These insights provide a snapshot of the competitive landscape for card battler apps in the region. For more comprehensive data and analysis, visit Sensor Tower.